Find the imposter, or challenge your friends in the arcade.
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Player Stats
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Room Code
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Players
Reloads preserve your player and role. Rooms expire after one hour.
Deduction round
Imposter knows the category but not the word.
Use different questions with the same answer type. The host will know both prompts.
0: 20% · 1: 60% · 2: 20%
Everyone draws one stroke per round (max 5 rounds).
Lobby games
Room arcade 2–8 players
Game Settings
Game Mode
Category
ImpostersRandom (0-2)
Timer
Waiting for host to start...
Answer without knowing the question!
0 / 0 locked in
Answers
30
Current turn:
ROOM ARCADE
Scoreboard
LASER ARENA
WASD: move · Mouse or ← →: aim · Click / Space: fire · Esc: release mouse. Touch: left pad moves; hold and drag FIRE to aim and shoot with your right thumb. 1/2/3: switch weapons. First to 10 or 120 seconds! Aim up or down with the mouse or Page Up / Page Down. Teal stairs on the floor plan lead to the other level.
Left thumb: move · Right thumb: hold + drag FIRE to aim and shoot
· Pickups: green + repairs 40 · yellow » speeds you up · pink × boosts damage. Boosts last 8 seconds.
MOVE
The word was
Category:
Imposter Question:
The Imposters
Your Stats
Player
Lv 10 / 50 XP
Coin shop
🪙 0
Stats
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Background
Accent Color
Reaction bar
Pick up to 6 emotes you own for your in-game reaction bar. Buy more in the Emotes tab above.
Earning XP
Play a game: 10 XP · Win as civilian: 20 XP · Win as imposter: 30 XP. On a 3+ win streak, every win earns a +10 XP bonus. Every level takes 50 XP.
Every level you reach pays coins (50 at level 2, then 5 more each level). Everyone starts with 100.
Game Modes
Classic
Everyone gets a secret word from the chosen category, except the imposter, who only knows the category. Take turns giving one-word clues. Try to prove you know the word without giving it away to the imposter!
Tricky
Like Classic, but the imposter gets a hand-picked, related decoy. Each word has a fixed pairing: connected enough to bluff, but different enough for clues to expose you. Listen to the clues, bluff, and work out the real word!
Drawing Imposter
4–8 players, with up to four imposters and at least one civilian. The host chooses the drawing order manually or randomizes it. Everyone watches strokes appear live on one shared board. Each player gets one continuous stroke per turn; the host picks 1–5 rounds (default 2). After lifting, tap Confirm to keep it or Reset to clear it and redraw. When everyone has drawn, talk it over and vote in person; the host taps Civilians win or Imposters win.
Act Natural
4–8 players, with up to four imposters and at least one civilian. Play a hand-raise, fingers and pointing prompt. Civilians see the prompt; imposters get clear instructions to choose hand up/down, 0–5 fingers, or a player to point to, without seeing the condition. Lock responses privately, then act them out together when revealed. Discuss each prompt, then vote in person; the host taps Civilians win or Imposters win. Play in person or over a voice/video call.
Treasure Split
Sail a different chart on each of six voyages. Pick an island in secret at your own pace. Once everyone locks in, results appear. After 20 seconds the host can reveal early. Crews still in port get zero. Everyone who lands on the same island shares its points, rounded down. Claim an island alone to keep the whole treasure. The highest total wins.
Prop Hunt
Search fifteen locations at eye level. Hunt through train carriages at Switchback Rail Depot, sweep the wings at Velvet Lantern Theatre, or circle the exhibits in Fossil Hall. Study the scene before the blindfold drops. Runners take the place of real objects. When the seeker returns, they have a sword and three mini bombs. In a duo there are 18 props to search. With 30 and 12 seconds left, the seeker gets an area clue. Everyone gets a turn seeking. The overhead map is also available.
Signal Vault
Memorize a code, then tap the keys from memory. Earn one point per correct key until your first miss and three extra for a perfect code. Each of the five vaults adds another key.
Laser Arena
A 2–8 player lobby shooter. WASD moves, mouse or left/right arrows aim, and click or Space fires. Touch controls are below the arena. Switch between pulse rifle, scattergun and railgun with 1/2/3 or the weapon buttons. Collect green repair, yellow speed and pink damage pickups. Five arenas have two levels, including Tidal Drydock and Canopy Conservatory. Follow the teal stairs on the floor plan and aim up or down with your mouse, touch drag, or Page Up and Page Down. First to ten eliminations wins, or highest score after 120 seconds. Late arrivals spectate until the host starts the next match.
Question
Everyone sees a question and writes an answer — but the imposter sees a different question and doesn't know they're the imposter. After everyone locks in, answers and roles are revealed. Spot the odd one out!
Rejoining
Reloading or returning to this tab restores your role, responses and board. Party rounds pause while players are away. In a new tab, use Resume saved game. Names are reserved to their saved browser credentials; typing someone else's name cannot reveal their role. The host can end the round, and every room expires after one hour.